There's certain tricks and optimizations you can do. I know it's possible to make passable animations in Daz because I've seen users and PA's do it. You've definitely got options, which is more than we had for Daz even just a few years ago. I never in a million years thought about switching from DAZ to TK17, it seems to have improved so much in rendering quality. The DAZ animation tutorials are so bad, they feature some idiot setting a pose at keyframe 0, and setting another pose at keyframe 10, then just sliding between them, which looks fucking stupid as hell, and they think that is an animation tutorial, omfg.Įdit. Honey Select animations are the dumbest and stupidest thing I've ever seen, just rocking back and forth like complete retards.Ĭan anyone think of any other animation solution for DAZ characters? I tried to find DAZ animation tutorials, but they're all complete shit, created by people who have never animated anything in their entire lives. I was even considering using TK17 to animate and just not show the face, but the renderer is no where close to Iray, so it would look off. I was hoping Virtamate would be using Genesis 8 by now, so I could just port my characters to Virtamate to animate, but Virtamate is taking FOREVER with getting Genesis 8 to work. Is there a better solution without import/export complexities and cleanup? Animating in DAZ is the dumbest thing I've ever tried to do.
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